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Effects

Potion Effects

Passive effects applied while the artifact is in the inventory.

Syntax

potion-effects:
- effect: SPEED # Effect type
level: 2 # Level (1-255, in-game = level-1)

Full Effects List

EffectIn-game NameDescription
SPEEDSpeedIncreases movement speed
SLOWNESSSlownessDecreases movement speed
HASTEHasteIncreases mining speed
MINING_FATIGUEMining FatigueSlows mining speed
STRENGTHStrengthIncreases melee damage
INSTANT_HEALTHInstant HealthInstantly restores health
INSTANT_DAMAGEInstant DamageDeals instant damage
JUMP_BOOSTJump BoostIncreases jump height
NAUSEANauseaDistorts vision
REGENERATIONRegenerationRestores health over time
RESISTANCEResistanceReduces incoming damage
FIRE_RESISTANCEFire ResistanceProtection against fire and lava
WATER_BREATHINGWater BreathingAllows breathing underwater
INVISIBILITYInvisibilityRenders the player invisible
BLINDNESSBlindnessRestricts vision
NIGHT_VISIONNight VisionAllows seeing in the dark
HUNGERHungerIncreases hunger depletion
WEAKNESSWeaknessReduces melee damage
POISONPoisonDeals damage over time
WITHERWitherDeals damage and turns health bar black
HEALTH_BOOSTHealth BoostAdds extra hearts
ABSORPTIONAbsorptionShield of extra hearts
SATURATIONSaturationReplenishes food level
GLOWINGGlowingHighlights entities
LEVITATIONLevitationFloats upwards
LUCKLuckIncreases chance for rare loot
UNLUCKBad LuckDecreases chance for rare loot
SLOW_FALLINGSlow FallingSlows descent speed
CONDUIT_POWERConduit PowerUnderwater breathing + haste + night vision
DOLPHINS_GRACEDolphin's GraceIncreases underwater speed
RABBITS_JUMPRabbit's JumpIncreases jump height
SLOWSlownessSlows attacks and movement
ILLUSIONERIllusioner's InvisibilityInvisibility + Blindness

Examples

potion-effects:
- effect: SPEED
level: 2 # Speed II (level - 1)
- effect: JUMP_BOOST
level: 3 # Jump Boost III
- effect: REGENERATION
level: 1 # Regeneration I

Attack Effects

Effects triggered when the player attacks.

Syntax

attack-effects:
- type: IGNITE
chance: 1.0 # Trigger chance (0.0 - 1.0)
duration: 60 # Duration in ticks (20 ticks = 1 sec)

Attack Effects List

TypeDescriptionParameters
POTIONApply potion effect to enemyeffect, level, duration
IGNITESet enemy on fireduration
KNOCKBACKKnockback enemystrength
LIFESTEALSteal HP from enemypercent
POISONPoison enemydamage, duration
WITHERApply wither effectduration
SLOWSlow down enemylevel, duration
WEAKNESSWeaken enemylevel, duration
BLINDBlind enemyduration
CRITICALGuaranteed critical strikechance-bonus, damage-multiplier
LIGHTNINGStrike lightningchance
EXPLOSIONExplode at enemy locationpower, fire
SUMMONSummon a mobentity, count
THIEFSteal an item from enemy
PARTICLE_EFFECTSpawn particlesparticle, count

Examples

# Vampiric Fang
attack-effects:
- type: LIFESTEAL
percent: 10 # Steal 10% of damage as HP
chance: 1.0

# Poison Blade
attack-effects:
- type: POISON
damage: 2 # Poison level
duration: 80 # 4 seconds
chance: 1.0

# Critical Strike
attack-effects:
- type: CRITICAL
chance-bonus: 0.15 # +15% crit chance
damage-multiplier: 1.5 # +50% crit damage
chance: 1.0

Defense Effects

Effects triggered when taking damage.

Syntax

defense-effects:
- type: ABSORB
percent: 20 # Percentage of damage absorbed
chance: 1.0

Defense Effects List

TypeDescriptionParameters
ABSORBAbsorb a portion of damagepercent
DODGEDodge an attackchance
REFLECTReflect damage back to attackerpercent
THORNSDeal damage to attackerdamage
COUNTERCounter-attackdamage
KNOCKBACKKnockback the attackerstrength
POTION_TO_ATTACKERApply effect on attackereffect, level, duration
ABSORPTIONTemporary shieldhearts, duration
REGENERATE_ON_HITHeal when taking damagehealth
VAMPIRICVampirism on hitpercent
LEVITATELevitate attackerduration, strength

Examples

# Guardian Shield
defense-effects:
- type: ABSORB
percent: 20 # Absorb 20% of damage
chance: 1.0
- type: THORNS
damage: 2 # Deal 2 damage to attacker
chance: 1.0

# Evasion
defense-effects:
- type: DODGE
chance: 0.15 # 15% dodge chance

Passive Abilities

Special abilities that function automatically.

Syntax

passive-abilities:
- type: WATER_BREATHING

Passive Abilities List

TypeDescriptionParameters
WATER_BREATHINGWater Breathing
FIRE_RESISTANCE_PASSIVEFire Resistance
SLOW_FALLINGSlow Falling
INVISIBILITY_PASSIVEInvisibility
LEVITATIONLevitation
CONDUIT_POWERConduit Power
HERO_OF_THE_VILLAGEHero of the Village
SOUL_SPEEDSoul Speedlevel
DEPTH_STRIDERDepth Striderlevel
FROST_WALKERFrost Walkerlevel
MAGNETICAttract nearby itemsrange
DOUBLE_JUMPDouble Jumpboost, cooldown
REGENERATION_PASSIVERegenerationamount, interval
XP_BOOSTExperience boostmultiplier
LOOT_BONUSLoot bonuschance
WITHER_REDUCTIONWither protectionpercent
JUMP_BOOSTJump Boostlevel

Examples

# Magnetic Artifact
passive-abilities:
- type: MAGNETIC
range: 5 # Attraction radius in blocks

# Double Jump
passive-abilities:
- type: DOUBLE_JUMP
boost: 1.5 # Jump boost multiplier
cooldown: 100 # Cooldown in ticks